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Pikmin 2 : ウィキペディア英語版
Pikmin 2
Wii
| genre=Real-time strategy
| modes=Single-player, multiplayer
}}
is a 2004 real-time strategy video game developed and published by Nintendo for the Nintendo GameCube video game console. The game is the direct sequel to the 2001 game ''Pikmin'' and is the second game in the ''Pikmin'' series.
Like its predecessor, ''Pikmin 2'' focuses on exploring the surface of an unknown planet from a microscopic perspective, where the player directs and delegates tasks to a horde of tiny plant-like creatures called Pikmin. The Pikmin can be directed to destroy obstacles, defeat enemies, and retrieve objects. ''Pikmin 2'' introduces many gameplay mechanics not seen in ''Pikmin'', including the ability to control two different leaders of the Pikmin at once and the addition of new Pikmin types.
''Pikmin 2'' received critical acclaim, gaining aggregate scores of 89.60% and 90 on GameRankings and Metacritic, respectively.〔〔 Many critics praised the additions to the ''Pikmin'' gameplay, such as the removal of the 30-day time limit imposed in the original game. The game (and its predecessor) was ported to the Wii in 2009 as a New Play Control! title. The sequel to the game, ''Pikmin 3'', was released in 2013 for the Wii U console.
==Gameplay==
''Pikmin 2'' expands on the gameplay introduced in its predecessor, ''Pikmin''. The player controls both Captain Olimar and Louie from a third-person microscopic perspective in a mission to retrieve treasures (which consist of human waste such as scrap metal and broken toys) from the surface of an unknown planet (called the "distant planet"). The gameplay focuses on leading and directing a horde of plant-like creatures called Pikmin to accomplish this mission. The Pikmin follow behind Olimar and/or Louie as they move around the field. The player can quickly throw individual Pikmin at enemies and obstacles, where they automatically engage in combat, destroy obstacles, or build bridges. The player can also direct the entire mob (or a subdivision) to swarm and attack enemies en masse. Because the player controls two leaders simultaneously, the player can have the leaders separate with their own Pikmin hordes and accomplish numerous tasks in the field at once. While the player can amass a limitless number of Pikmin, only up to 100 Pikmin are allowed on the game field at any time.
Because Pikmin are small and weak, they can be easily killed by hazards or devoured by enemies when mis-directed or left unattended. The player can also only explore with his Pikmin during daylight, one day at a time— the player begins each day at sunrise and needs to finish all tasks and re-collect all stray Pikmin before sunset. Pikmin that are left behind at sunset are immediately lost to ferocious nocturnal predators. This mechanic is also a major feature in ''Pikmin''. Unlike ''Pikmin'' however, in which the player must complete the game in 30 game days, ''Pikmin 2'' gives the player an unlimited number of days.
The Pikmin themselves appear in five distinct colors, which indicates their strength or immunity to hazards. Red, Blue, and Yellow Pikmin, which originally appeared in ''Pikmin'', are resilient to fire, drowning, and electric hazards, respectively. Two new colors, Purple and White, are unique to ''Pikmin 2''. White Pikmin are swifter than the other types and can resist poisonous gases and will poison enemies if devoured, and can locate hidden treasures buried in the soil. Purple Pikmin, while not immune to any hazards, are slower but stronger than the others. Because of these differing characteristics, the player must choose the appropriate Pikmin that are best-suited to the task at hand.〔 The stalk on a Pikmin's head, topped with either a leaf, bud, or flower, indicates the Pikmin's swiftness and strength, growing upon consumption of nectar harvested from various sources. More Pikmin can be bred when they carry pellets or enemy carcasses to their respective "Onion" motherships, where they can be safely stored and extracted. Purple and White Pikmin do not have their own Onions and are stored inside the Hocotate Ship. They also cannot breed; these Pikmin are created by throwing existing Pikmin into rare flowers. ''Pikmin 2'' also introduces a sixth Pikmin type, Bulbmin, which are resistant to all hazards but are in the player's possession only temporarily.
The player is able to explore four distinct locales on the distant planet, which vary in theme, enemies, and treasures found. He is also accompanied by the Hocotate Ship's artificial intelligence, which gives the player hints and input. When a treasure is found, the Pikmin must carry it back to the Hocotate Ship, where it will be placed into the ship's cargo hold and its worth calculated. In addition to exploring the surface of each locale, there are underground caves scattered throughout the landscape in which the player, his Pikmin horde, and the ship's AI can enter. Caves contain multiple treasures and enemies spread across multiple sub-levels. While inside a cave, time does not pass on the surface due to a time warp caused by a strong geomagnetic field, allowing the player to explore for an indefinite period of time before sunset. However, the Pikmin Onions do not follow, meaning that the player can only utilize the Pikmin brought with him. Caves are also home to larger, stronger enemies that serve as the game's bosses, which upon defeat often award treasures that bestow new abilities to the player characters. The player completes the game upon collection of all 201 treasures.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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